Heroes of Might and Magic 3 Remake: Dec 2027Not announced: our best guess from Ubisoft's "2027" window.
Best guessUbisoft has said only "2027" for the Remake (on every store page and in its Aug 25, 2026 reveal), with a Closed Playtest in November 2026 and four monthly feature cycles on its Oct 7, 2026 roadmap still to run; with no month, quarter or price announced, we count to the end of the announced year. Ubisoft on Steam

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The Shadow of Death

The Shadow of Death is the second, stand-alone expansion for Heroes of Might and Magic 3, released Mar 21, 2000 with the full base game, seven campaigns about the necromancer Sandro, 38 new maps and combination artifacts. Its rules are the base that Horn of the Abyss and competitive play build on.

The Shadow of Death is the second expansion for Heroes of Might and Magic 3, released in North America on Mar 21, 2000 by New World Computing and The 3DO Company, and the first that stands alone: the disc includes the full base game. It added seven campaigns telling how the necromancer Sandro rose before the war of the base game, 38 new maps, twelve Combination Artifacts built from sets of ordinary ones, eight special terrains, damaging moats and rebalanced creatures. Its version of the rules, with Armageddon's Blade alongside, is what the Complete Edition contains and what the fan-made, unofficial Horn of the Abyss installs over.

Quick facts

Released Mar 21, 2000 (North America, "began shipping this week"); Jun 30, 2000 (Europe, per Wikipedia)
Developer New World Computing
Publisher The 3DO Company
Requires Nothing: stand-alone, includes The Restoration of Erathia
Campaigns Seven new, plus the base game's seven
Maps 38 new stand-alone scenarios, plus the base game's 40
Biggest addition Combination artifacts
Also new Eight special terrains, moat damage, updated creature stats, a fifth miscellaneous artifact slot, campaign editor
Story A prequel to The Restoration of Erathia
Buy today In the Complete Edition on Steam and GOG

Release

3DO announced on Mar 21, 2000 that The Shadow of Death "began shipping this week" for the PC, a stand-alone package with the full base game, "seven new campaigns, 38 additional maps". Wikipedia dates the European release to Jun 30, 2000. It came six months after Armageddon's Blade, and the two were bundled with the base game as Heroes of Might and Magic 3 Complete later in 2000.

Because it stands alone, The Shadow of Death does not need Armageddon's Blade, but it works with it. With both installed, every Armageddon's Blade feature, the Conflux town and the editors included, is enabled inside The Shadow of Death; in multiplayer only players who own Armageddon's Blade can pick the Conflux, and owners of only Armageddon's Blade join Shadow of Death games through their Restoration of Erathia shortcut (The Shadow of Death manual, p.8).

A top-down sandy landscape with rocky outcrops, ruins, small buildings and a gray town in the middle reached by a road. The right side shows a minimap, a hero portrait and a town panel titled Darkhold.
A Dungeon town on a sand map, ringed by rocks, ruins and huts, with the hero and town panels at right in an official Steam store screenshot of the Heroes of Might and Magic 3 Complete Edition. Ubisoft

The story: Sandro and the necromancers

"The story reveals the events that lead to The Restoration of Erathia game," the manual says (p.9). It is told as a letter from Yog, son of a genie and a barbarian, to the Wizards of Bracada: before the war of the base game he worked with "the young Gelu, the beautiful Gem, and the barbaric Crag Hack" to stop the necromancer Sandro, who reached Deyja with powerful items and "vaulted a puppet king, Finneas Vilmar, to the throne and threatened to conquer all of Antagarich" (pp.4-5).

Sandro, disguised as a living wizard's apprentice, tricks Crag Hack and Gem into gathering the pieces of two necromantic artifacts, the Cloak of the Undead King and the Armor of the Damned. Wikipedia tells the rest: armed with both, Sandro beats the armies of his old master Ethric and takes Deyja, until Gem, Gelu, Yog and Crag Hack join forces, rebuild the sword Angelic Alliance and defeat him. In the last campaign Sandro plots again, has King Nicolas Gryphonheart poisoned with the help of Lord Haart, and allies Deyja with the Kreegans and Nighon, only to be imprisoned by his own puppet Finneas Vilmar, who then leads the invasion of Erathia that opens the base game. The whole saga is on Story.

Sandro's rise is one of the three sagas the Heroes of Might and Magic 3 Remake retells as a single campaign with new cinematics; its gameplay overview trailer, showing the Remake, invites players to "confront the dark ambitions of Sandro the Necromancer".

The seven campaigns

The first four can be played in any order; the last three open one after another (The Shadow of Death manual, pp.13-16). Each map's difficulty can now be chosen, which the base game's campaigns did not allow (p.9).

Campaign Hero What happens
Hack and Slash Crag Hack (Barbarian) Newly arrived from Enroth, Crag Hack meets "a young wizard's apprentice, Sandro," who is after four artifacts
Elixir of Life Gelu (Ranger) Gelu's final Forest Guard test: assemble the Elixir of Life "so the Deyjan lords can't destroy the precious combination artifact"
Birth of a Barbarian Yog (Barbarian) Yog turns from his genie heritage to join Winston Boragus's army and must scatter the pieces of the Angelic Alliance
New Beginning Gem (Druid) Working for Lord Fayette of AvLee, Gem helps Sandro find artifacts and lays "a path of destruction through necromancer territory"
Rise of the Necromancer Sandro, Finneas (Necromancers) With the Cloak of the Undead King and Armor of the Damned, Sandro fights toward Deyja; Ethric betrays him
Unholy Alliance Gem, Gelu, Yog, Crag Hack The four learn Sandro is a necromancer and must rebuild the Angelic Alliance to face him
Specter of Power Sandro Sandro moves on Erathia, helped by "the corrupted Lord Haart, the brutish Kreegans and the greedy Dungeon Overlords"

The manual's card for Yog is headed "Wizard" but gives him Barbarian stats and skills, and the official strategy guide lists him as a Barbarian. Every campaign is described on Campaigns.

Combination artifacts

The headline feature: "Certain artifacts can be combined to form a new, more powerful artifact" (manual, p.9). When a hero equips every piece of a set, the pieces "vanish" into one artifact that keeps all their bonuses and adds its own power, though the freed slots stay locked; the game offers to build it, and a right-click takes it apart again (pp.26-27). The manual lists twelve: Angelic Alliance, Cloak of the Undead King, Elixir of Life, Armor of the Damned, Statue of Legion, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter, Wizard's Well, Ring of the Magi and Cornucopia. Four of them drive the campaigns' plot. Their pieces and powers are on Combination Artifacts. Wikipedia adds that heroes got a fifth miscellaneous artifact slot.

New rules, terrains and map objects

The manual's list of what is new (pp.9-10):

  • Eight special terrains that change morale, luck, sailing or magic where a hero fights, such as Magic Plains, where every spell is cast at Expert level, and Cursed Ground, which blocks spells of levels 2 to 5 (p.17).
  • Moat damage: every town's moat now hurts troops in a siege, from the Castle's water to the Tower's land mines and the Dungeon's boiling oil (p.17).
  • Quest Gates, new Seer's Hut quests, and Border Gates, which unlike Border Guards stay on the map after a hero passes.
  • Hire base or upgraded creatures once a dwelling is upgraded (upgraded is the default), and guard mines by leaving creatures there.
  • Revisit an adventure object by pressing the space bar while standing on it.
  • Heroes with Artillery can control Arrow Towers in sieges.
  • An improved map editor that can also "refine maps created by the Random Map Generator", and the campaign editor.
  • 23 neutral creatures the base game lacked, among them the Conflux elementals and four dragons (pp.18-23).

Changed creature numbers

"For better game play balance we have updated the statistics for a few of the combat units" (p.9). The changes, from the manual's pages 24 and 25 against the base game's numbers in the official Prima strategy guide (pp.129, 134-135):

Creature The Restoration of Erathia (guide) The Shadow of Death (manual)
Lizardman 5/6, 1-3 damage, 12 health, 8 a week 5/6, 2-3 damage, 14 health, 9 a week
Lizard Warrior 5/7, 2-3 damage, 12 health, 130 gold 6/8, 2-5 damage, 15 health, 140 gold
Serpent Fly 6/8 7/9
Dragon Fly 6/8 8/10, casts Weakness with every attack
Angel 3,000 gold 3,000 gold + 1 gem
Archangel 5,000 gold 5,000 gold + 3 gems; resurrects once per combat

Attack/defense is written as 7/9. These are the numbers the Complete edition plays with; the town pages say which version each figure comes from (Fortress, Castle).

Why competitive play builds on it

The Shadow of Death was the last official expansion, and its rules, with Armageddon's Blade's, are the base the fan projects build on. Horn of the Abyss's download page says to install it over "Shadow of Death" or "Complete", never over The Restoration of Erathia, Armageddon's Blade or the HD Edition, and the fan-made HD Mod lists The Shadow of Death and Complete as fully compatible. The fan-made online lobby, part of the HD mod, and the tournaments played there therefore run on it too (see Competitive Scene).

Reception

Wikipedia reports favorable reviews on GameRankings, with praise for the map editor and for not needing the base game, and criticism that it added little outside the single-player campaigns.

Frequently asked questions

What is Heroes 3 Shadow of Death? The Shadow of Death is the second expansion for Heroes of Might and Magic 3, released Mar 21, 2000, with seven campaigns about the necromancer Sandro, 38 new maps, combination artifacts and the full base game on the same disc.

Is The Shadow of Death stand-alone? Yes: Heroes of Might and Magic 3: The Shadow of Death includes The Restoration of Erathia and does not need it installed; with Armageddon's Blade also installed, the Conflux and its campaigns work inside it too.

When did Shadow of Death come out? The Shadow of Death came out in North America on Mar 21, 2000, when 3DO said it "began shipping this week", and in Europe on Jun 30, 2000 according to Wikipedia.

What did Shadow of Death change in Heroes 3? The Shadow of Death added combination artifacts, eight special terrains, moat damage in sieges, Quest Gates and Border Gates, the choice of base or upgraded recruits, a campaign editor, and new numbers for Lizardmen, Serpent Flies, Dragon Flies and Angels.

Is Shadow of Death a prequel? Yes: The Shadow of Death's campaigns are a prequel to Heroes of Might and Magic 3: The Restoration of Erathia, ending with Finneas Vilmar taking Deyja and launching the invasion of Erathia.

Where can I buy Heroes 3 Shadow of Death today? The Shadow of Death is sold inside Heroes of Might and Magic 3 Complete, on Steam and GOG for $9.99 (Oct 21, 2026); it is not in the 2015 HD Edition.

Sources

Moments

Heroes of Might and Magic III Remake - Gameplay Overview Trailer

Ubisoft

  1. Sandro's rise is one of the three sagas the Heroes of Might and Magic 3 Remake retells as a single campaign with new…

See also

About this page

Last updated Oct 21, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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