Heroes of Might and Magic 3 Remake: Dec 2027Not announced: our best guess from Ubisoft's "2027" window.
Best guessUbisoft has said only "2027" for the Remake (on every store page and in its Aug 25, 2026 reveal), with a Closed Playtest in November 2026 and four monthly feature cycles on its Oct 7, 2026 roadmap still to run; with no month, quarter or price announced, we count to the end of the announced year. Ubisoft on Steam

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Fortress

The Fortress is Heroes of Might and Magic 3's swamp town, home to Beastmasters and Witches, recruiting Gnolls, Lizardmen, Serpent Flies, Basilisks, Gorgons, Wyverns and Hydras, which upgrade to Chaos Hydras that strike every adjacent enemy without retaliation. The official guide calls it "a real bargain": the cheapest creature dwellings and strong defenses, but slow armies that lack top-end punch.

The Fortress is the swamp town of Heroes of Might and Magic 3: home of the Beastmaster (might) and the Witch (magic), it recruits Gnolls, Lizardmen, Serpent Flies, Basilisks, Gorgons, Wyverns and Hydras, each with an upgrade, up to the Chaos Hydra, which attacks every enemy next to it and cannot be counterstruck. The official strategy guide calls it "a real bargain": its creature dwellings need less gold than any other town's, and it is easy to defend once its siege buildings stand, but "Fortress-based armies lack upper-end punch", so it suits resource-poor maps and shorter games (Prima's Official Strategy Guide, p.114). It is one of the nine Towns.

A town drawn in a dark green swamp forest. Thatched and wooden huts on stilts, a pyramid-like temple with steps, a golden bull statue and glowing crystals stand around black water with lily pads and a large red flower. Below is a red panel titled Edgewater with creature portraits, a gold amount of 9000 and a row of eight creature portraits for a visiting hero.
The Fortress town of Edgewater: wooden huts, stilted towers and a stepped stone temple stand in a jungle swamp with lily pads, above the town's panel listing its creatures and a visiting hero's army in an official Steam store screenshot of the Heroes of Might and Magic 3 HD Edition. Ubisoft

Quick facts

Side Neutral (its towns serve the mercenaries of the neutral campaign Spoils of War)
Native terrain Swamp
Might hero class Beastmaster (Attack 0, Defense 4, Power 1, Knowledge 1)
Magic hero class Witch (Attack 0, Defense 1, Power 2, Knowledge 2)
Level 7 creature Hydra, upgrades to Chaos Hydra
Grail building Carnivorous Plant: +10 Attack and Defense for the garrison hero in a siege
Mage Guild Up to level 3 only
Special buildings Blood Obelisk, Glyphs of Fear, Cage of Warlords, Captain's Quarters, Shipyard (on a shore)
Resource Silo 1 wood and 1 ore a day
Blacksmith First Aid Tent

Fortress creatures

Each cell gives the base creature, then its upgrade, with The Restoration of Erathia's numbers from the official guide. Speed is in hexes a round; growth is per week from the base dwelling, before a Citadel, Castle or Grail adds to it (Prima, pp.134-137).

Level Creature Upgrade Attack Defense Damage Health Speed Growth Cost (gold)
1 Gnoll Gnoll Marauder 3 / 4 5 / 6 2-3 6 4 / 5 12 50 / 70
2 Lizardman Lizard Warrior 5 6 / 7 1-3 / 2-3 12 4 / 5 8 110 / 130
3 Serpent Fly Dragon Fly 6 8 2-5 20 9 / 13 8 220 / 240
4 Basilisk Greater Basilisk 11 / 12 11 / 12 6-10 35 / 40 5 / 7 4 325 / 400
5 Gorgon Mighty Gorgon 10 / 11 14 / 16 12-16 70 5 / 6 3 525 / 600
6 Wyvern Wyvern Monarch 14 14 14-18 / 18-22 70 7 / 11 2 800 / 1,100
7 Hydra Chaos Hydra 16 / 18 18 / 20 25-45 175 / 250 5 / 7 1 2,200 / 3,500 + 1 sulfur

The Shadow of Death changed two Fortress creatures "for better game play balance" (The Shadow of Death manual, pp.10, 24), and these are the numbers in the Complete edition and the Steam Complete Edition, which include it:

Creature Attack Defense Damage Health Growth Cost (gold)
Lizardman 5 6 2-3 14 9 110
Lizard Warrior 6 8 2-5 15 9 140
Serpent Fly 7 9 2-5 20 8 220
Dragon Fly 8 10 2-5 20 8 240

The same update gave Dragon Flies the power to cast Weakness on their target every time they attack (The Shadow of Death manual, p.24). The HD Edition is based on the 1999 base game (Steam).

Lizardmen shoot with bows (12 shots, 24 for Lizard Warriors). Serpent Flies and Dragon Flies remove any beneficial spells from their target. Basilisks Petrify like the Dungeon's Medusas: a 20 percent chance to freeze the target for three rounds or until attacked (Prima, pp.132, 135).

Mighty Gorgons have the Death Stare: after damage, a chance of (number of Mighty Gorgons / 10) x 10 percent to kill the top creature of the target stack. Wyvern Monarchs have a 20 percent chance to Poison, which takes 50 percent of the top creature's health at once and again each round until the Cure spell or the end of combat. Hydras attack all enemy stacks within one hex, and that attack cannot be countered (Prima, pp.136-137). Every town's creatures are side by side on Creatures.

How the Fortress army plays

The guide rates Fortress armies "among the best at lower levels": the Gnoll's high Defense lets it survive long enough to close with the enemy, and Serpent Flies, Dragon Flies above all, are so much faster than anything of their level that they can "fly circles" around enemies (Prima, p.137).

Gorgons and Wyverns add two attacks that whittle down big stacks, though the guide says the Death Stare is not reliable until you have a large stack of Gorgons, "50 or more", at which point they can "take out two or three Giants in a single blow". The full army's strength is "its high average Defense rating" and its weakness is Speed: apart from the Wyvern Monarch and Dragon Fly, Fortress creatures are "far slower than those of other armies", which hurts the Chaos Hydra, since faster enemies avoid its multi-hex attack (Prima, p.137). The Hydra is "the slowest in its class and lacks a ranged attack" (p.114). How speed and retaliation work is on Combat.

Quick Save's 2018 ranking of the nine towns, an opinion piece, puts the Fortress last: it likes the Hydra and calls the Mighty Gorgon the town's "MVP" for its Death Stare, notes the Lizard Warrior is the only shooter, and finds the town cheaper than the others but not "very exciting to use".

Heroes

The Beastmaster is the Barbarian reversed: the highest starting Defense of any class, raised fastest, with Armorer its main secondary skill. The guide notes a high Attack is usually better than a high Defense, except for the defender in a siege, so Beastmasters "make superior garrison commanders", especially with plenty of shooters (Prima, p.34); it names the Beastmaster the best level-one garrison commander (Prima, p.60).

The Witch is "another highly specialized magic user, but not as much as the Warlock or Wizard". Eagle Eye is her main skill, with good odds of Wisdom, Sorcery, Mysticism and First Aid, and Earth and Water Magic as her likeliest schools; the guide suggests using Eagle Eye, Wisdom and Scholar to collect spells and pass them to other heroes (Prima, p.56). Spells are on Spells and Magic.

Class Heroes and specialties (Prima, pp.35, 57)
Beastmaster Alkin (Gorgons), Broghild (Wyverns), Bron (Basilisks), Drakon (Gnolls), Gerwulf (Ballista), Korbac (Serpent Flies), Tazar (Armorer), Wystan (Lizardmen)
Witch Andra (Intelligence), Merist (Stone Skin), Mirlanda (Weakness), Rosic (Mysticism), Styg (Sorcery), Tiva (Eagle Eye), Verdish (First Aid), Voy (Navigation)

Armageddon's Blade's campaign hero Adrienne is "an outcast Fire Witch in the land of Tatalia" who starts with Expert Fire Magic (Armageddon's Blade manual, pp.9-11). All classes are compared on Heroes.

Buildings and the Grail

The Fortress's Mage Guild stops at level 3, it can build a Shipyard when it stands on a shore (Prima, pp.107, 111), and it has these buildings of its own (Prima, p.114):

Building Cost Effect
Glyphs of Fear 1,000 gold +2 Defense for the garrison hero during a siege
Blood Obelisk 1,000 gold +2 Attack for the garrison hero during a siege (needs Glyphs of Fear)
Cage of Warlords 1,000 gold +1 Defense for each visiting hero, once per hero
Captain's Quarters 1,000 gold +6 Gnolls a week

The guide's bargain is that the dwellings need less gold than any other town's and lean on wood, "almost always in good supply and is the least expensive to purchase from Marketplaces", and that the Fortress is easier to defend than most once the Blood Obelisk, Glyphs of Fear and Cage of Warlords are built (Prima, p.114). The Hydra Pond costs 10,000 gold and the upgraded pond 15,000 gold, 10 wood, 10 ore and 20 sulfur. Build orders are on Town Build Order.

The Fortress's Grail building is the Carnivorous Plant: like every Grail structure it adds 50 percent creature production in its town and 5,000 gold a day, and it gives the garrison hero +10 Attack and Defense during a siege (Prima, p.111). On swamp, the slowest terrain to cross (175 percent movement cost), Fortress creatures get +1 Attack, Defense and Speed (Prima, pp.98, 165-166).

In the campaigns

The Restoration of Erathia's neutral campaign Spoils of War opens with Borderlands, where the player starts with two Fortress towns and picks Korbac the Beastmaster, Verdish the Witch or a random Fortress hero. Because the final map, Greed, is mostly swamp, the guide advises bringing the Borderlands Witches and Beastmasters there for the native terrain bonus (Prima, p.306). Armageddon's Blade's Playing with Fire follows Adrienne as she hunts a "strangely familiar Death Knight" turning Tatalia into a harvesting ground for the undead (Armageddon's Blade manual, pp.9-11). All campaigns are on Campaigns.

In the Remake

In the Remake's gameplay overview, Ubisoft says each of the "nine unique faction towns" has its own buildings, powers and line-up of creatures, and says every faction will be playable from day one in the Remake (Ubisoft on Steam, Aug 27, 2026), which rebuilds the original and both expansions in 3D for 2027. Fortress creatures already appear in one of the Remake's Steam store screenshots: a hydra, a wyvern, a dragonfly and lizard warriors gathered in a misty swamp (Steam). Ubisoft has not detailed changes to Fortress creatures or buildings, as of Oct 21, 2026, and its Oct 7, 2026 roadmap says the team has "begun refining several creature models" after feedback (Ubisoft on Steam).

A green, misty 3D swamp with huge trees. On stone ruins stand a hydra with several heads, a long-necked wyvern, a giant dragonfly, a spiny lizard, two lizard-men warriors and a dark armored beast.
Fortress creatures in the Remake: a many-headed hydra, a wyvern, a dragonfly, a basilisk-like lizard, lizard warriors and an armored beast gather on ruins in a misty swamp in an official Steam store screenshot of Heroes of Might and Magic 3 Remake. Ubisoft

Frequently asked questions

What are the Fortress units in Heroes 3? The Fortress in Heroes of Might and Magic 3 recruits Gnolls, Lizardmen, Serpent Flies, Basilisks, Gorgons, Wyverns and Hydras, which upgrade to Gnoll Marauders, Lizard Warriors, Dragon Flies, Greater Basilisks, Mighty Gorgons, Wyvern Monarchs and Chaos Hydras.

How does the Hydra attack in Heroes 3? The Hydra and Chaos Hydra in Heroes of Might and Magic 3 attack every enemy stack within one hex at once, and no stack can retaliate. The Chaos Hydra has 18 Attack, 20 Defense, 25-45 damage and 250 health and costs 3,500 gold and 1 sulfur, per the official strategy guide.

Is the Fortress a good town in Heroes 3? The official strategy guide for Heroes of Might and Magic 3 calls the Fortress "a real bargain" that is strong at low levels and easy to defend, but slow and short of top-end punch, so it suits resource-poor maps and shorter games.

What did The Shadow of Death change for the Fortress? The Shadow of Death raised the Lizardman's and Lizard Warrior's stats and weekly growth to 9, raised the Serpent Fly's and Dragon Fly's Attack and Defense, and let Dragon Flies cast Weakness on every attack in Heroes of Might and Magic 3.

What is the Fortress's Grail building? The Fortress's Grail building in Heroes of Might and Magic 3 is the Carnivorous Plant, which adds 50 percent creature production and 5,000 gold a day and gives the garrison hero +10 Attack and Defense during a siege.

What is the Mighty Gorgon's Death Stare? The Mighty Gorgon's Death Stare in Heroes of Might and Magic 3 can kill the top creature of the stack it attacks after damage, with a chance that grows with the number of Mighty Gorgons; the official guide says it becomes reliable at about 50 Gorgons.

Sources

Moments

Heroes of Might and Magic III: Ranking the Town Factions

Quick Save

  1. Quick Save's 2018 ranking of the nine towns, an opinion piece, puts the Fortress last: it likes the Hydra and calls…

Heroes of Might and Magic III Remake - Gameplay Overview Trailer

Ubisoft

  1. In the Remake's gameplay overview, Ubisoft says each of the "nine unique faction towns" has its own buildings, powers…

Photos

A green, misty 3D swamp with huge trees. On stone ruins stand a hydra with several heads, a long-necked wyvern, a giant dragonfly, a spiny lizard, two lizard-men warriors and a dark armored beast.A town drawn in a dark green swamp forest. Thatched and wooden huts on stilts, a pyramid-like temple with steps, a golden bull statue and glowing crystals stand around black water with lily pads and a large red flower. Below is a red panel titled Edgewater with creature portraits, a gold amount of 9000 and a row of eight creature portraits for a visiting hero.

See also

About this page

Last updated Oct 21, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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