Guides
5 Heroes of Might and Magic 3 pages in Guides.
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Beginner's GuideTo start well in Heroes of Might and Magic 3, play the tutorial or an easy scenario, pick the town native to your starting terrain, build the Town Hall on day one and then halls or creature dwellings through week one, hire a second and third hero as scouts, keep your whole army on one main hero, and flag Sawmills and Ore Pits first. - Cheat CodesHeroes of Might and Magic 3 cheat codes are typed during a game after pressing Tab, and all start with "nwc" (for New World Computing). Each version has its own set: the original game and the HD Edition use codes such as nwcgeneraldirection (reveal the map), Armageddon's Blade uses nwcrevealourselves, and The Shadow of Death, the Complete edition and Horn of the Abyss use codes such as nwcwhatisthematrix.
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How to Play Heroes 3 TodayThe usual way to play Heroes of Might and Magic 3 today is the Complete edition from GOG or Steam with the fan-made HD mod for widescreen and fixes, and usually the fan-made Horn of the Abyss on top; the HD Edition runs on its own but takes no mods. Mac, Linux, Steam Deck and Android need workarounds or the fan-made VCMI engine.
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Strategy GuideWinning Heroes of Might and Magic 3 comes down to economy, one strong main hero fed by cheap scouts, mines flagged early, attacks timed for Day 7, and battles fought with shots, waits and gang attacks; at Hard and above the AI avoids fights that would cost it a quarter of its army, so a strong hero can hold a pass.
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Town Build OrderThe official guide's fastest build order in Heroes of Might and Magic 3 is Town Hall, Mage Guild I, Blacksmith, Marketplace, City Hall, Citadel, Castle and Capitol on days 1 to 8, which reaches 4,000 gold a day on Day 1 of Week 2; its safer "balanced" order puts two creature dwellings and the Citadel before the Mage Guild.