Heroes of Might and Magic 3 Remake: Dec 2027Not announced: our best guess from Ubisoft's "2027" window.
Best guessUbisoft has said only "2027" for the Remake (on every store page and in its Aug 25, 2026 reveal), with a Closed Playtest in November 2026 and four monthly feature cycles on its Oct 7, 2026 roadmap still to run; with no month, quarter or price announced, we count to the end of the announced year. Ubisoft on Steam

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Tower

The Tower is the wizards' town of Heroes of Might and Magic 3, a good town native to snow whose heroes are the Alchemist (might) and the Wizard (magic); it recruits Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, each with an upgrade, and is known for the Titan, its Library and being the most expensive town to build.

The Tower is the wizards' town of Bracada in Heroes of Might and Magic 3: native to snow, led by Alchemists (heroes of might) and Wizards (heroes of magic), and recruiting Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, which upgrade to Master Gremlins, Obsidian Gargoyles, Iron Golems, Arch Magi, Master Genies, Naga Queens and Titans. The official strategy guide calls it "the game's most expensive town" and, thanks to its Library and Wall of Knowledge, "the best spellcaster support center the game has to offer"; fully upgraded it has three ranged attackers, "more than any other town". It is one of the eight towns of the 1999 game, The Restoration of Erathia.

A gleaming town of white and gold towers, domes and spires among snow-covered mountains and blue sky. Below is a purple panel titled Mystos with creature portraits and gold 2000.
The Tower town of Mystos: white towers, golden domes and spires against snowy mountains, above the town's panel in an official Steam store screenshot of the Heroes of Might and Magic 3 Complete Edition. Ubisoft

Quick facts

Alignment Good (Bracada helps Catherine's Erathia in the campaigns)
Native terrain Snow
Hero classes Alchemist (might), Wizard (magic)
Level 7 creature Giant, upgraded to Titan
Grail building Skyship: +15 Knowledge for the garrison hero in a siege
Mage Guild Up to level V
Resource Silo 1 gem a day
Blacksmith sells Ammo Cart
Special buildings Library, Lookout Tower, Wall of Knowledge, Sculptor's Wings, Artifact Merchants

Sources for the table: the official guide's town chapter, pp.107-111 and 119, and its terrain table, pp.165-166.

Tower creatures

The numbers below are The Restoration of Erathia's, from the official strategy guide, pp.119 and 153-156: attack, defense, damage, health, speed in hexes, weekly growth of the basic dwelling, and cost. The Shadow of Death manual lists no changes to Tower creatures (SoD manual, pp.24-25).

Level Creature Attack Defense Damage Health Speed Growth Cost (gold)
1 Gremlin 3 3 1-2 4 4 16 30
1 Master Gremlin 4 4 1-2 4 5 16 40
2 Stone Gargoyle 6 6 2-3 16 6 (flies) 9 130
2 Obsidian Gargoyle 7 7 2-3 16 9 (flies) 9 160
3 Stone Golem 7 10 4-5 30 3 6 150
3 Iron Golem 9 10 4-5 35 3 6 200
4 Mage 11 8 7-9 25 5 4 350
4 Arch Mage 12 9 7-9 30 7 4 450
5 Genie 12 12 13-16 40 7 (flies) 3 550
5 Master Genie 12 12 13-16 40 11 (flies) 3 600
6 Naga 16 13 20 110 5 2 1,100
6 Naga Queen 16 13 30 110 7 2 1,600
7 Giant 19 16 40-60 150 7 1 2,000 + 1 gem
7 Titan 24 24 40-60 300 11 1 5,000 + 2 gems

Master Gremlins gain a ranged attack with 8 shots, which Gremlins lack (p.153).

Gargoyles fly; the Sculptor's Wings add 4 a week to their Parapet (pp.119, 153).

Golems take only part of the damage spells do to them: 50% for Stone Golems and 25% for Iron Golems. Both are immune to poison and to Mirth, Sorrow, Frenzy, Berserk, Hypnotize and Forgetfulness (p.154).

Mages and Arch Magi shoot with no penalty in hand-to-hand fighting, and while either is on the field the hero's spells cost 2 fewer points. Arch Magi shoot through castle walls, which the guide says makes them "a great siege attacker" (pp.154, 156).

Genies do 150% damage to the Inferno's Efreet, and Master Genies can cast a random beneficial spell at Power 3 on an ally (p.155).

Nagas are never struck back when they attack (p.155).

Giants and Titans are immune to the mind spells Mirth, Sorrow, Frenzy, Berserk, Hypnotize and Forgetfulness. Titans gain a ranged attack with 24 shots, suffer no penalty when fighting adjacent enemies, and do 150% damage to the Dungeon's Black Dragons (p.156). Every creature's full entry is on Creatures.

Tower heroes

The Tower's two classes, from the official guide (pp.28-29 and 58-59); each has eight heroes in the 1999 game (Heroes):

Class Type Starting Attack / Defense / Power / Knowledge Most offered skills
Alchemist Might 1 / 1 / 2 / 2 Learning, then a mix
Wizard Magic 0 / 0 / 2 / 3 Wisdom and Intelligence, then Scholar, Mysticism, Sorcery, First Aid

"In theory, Alchemists are the Heroes of might associated with tower towns," the guide writes, but their Power and Knowledge start higher than their Attack and Defense, so it advises giving them "a mix of spellcasting and combat skills" (p.28). Wizards start with 3 Knowledge, which the guide says gives them "more staying ability than any other Spellcaster" at early levels, and have the best chance of advancing Air Magic (p.58).

  • Alchemists: Fafner (Nagas), Iona (Genies), Neela (Armorer), Piquedram (Gargoyles), Josephine (Golems), Rissa (+1 mercury a day), Thane (Genies), Torosar (Ballista) (p.29).
  • Wizards: Aine (+350 gold a day), Astral (Hypnotize), Cyra (Haste), Daremyth (Fortune), Halon (Mysticism), Serena (Eagle Eye), Solmyr (Chain Lightning), Theodorus (Magi) (p.59).
  • Dracon, a Wizard added in Armageddon's Blade, upgrades Monks, Zealots, Magi and Arch Magi to Enchanters, neutral spellcasters of the expansions (AB manual, pp.9-10).

The Tower's best-known hero leads the heroes segment of the Remake's gameplay overview: "Solmyr, feared for his mastery of chain lightning could turn the tide of combat in an instant." In the 1999 game Solmyr is a Wizard whose specialty is the Chain Lightning spell, cast with more effect as he gains levels (Prima, p.59).

Buildings and the Grail

The Tower's own buildings, from the guide (p.119):

  • Library (needs Mage Guild I): one extra spell at every Mage Guild level (Spells and Magic).
  • Lookout Tower: lifts the shroud far around the town.
  • Wall of Knowledge: +1 Knowledge, once per hero.
  • Sculptor's Wings: +4 Gargoyles a week.
  • Artifact Merchants (10,000 gold): buy and sell artifacts, a building only the Tower and the Dungeon have in the 1999 game (p.108).

The guide warns that "creature generator development can be a bit dicey": the Golem Factory upgrade and every dwelling from level 4 up need precious resources rather than wood and ore, and Giants and Titans cost gems to recruit. Its Resource Silo gives 1 gem a day (p.109). Its advice: "If you can protect your Tower from upstart neighbors, it's a great town for the long-haul game" (p.119). Elsewhere it lists the Tower with the Necropolis as towns that are "difficult to build when resources are scarce" (p.5). The Tower's Grail building, the Skyship, gives the garrison hero +15 Knowledge during a siege, besides the +50% creature growth and 5,000 gold a day every Grail building gives (p.111). General building advice is on Town Build Order.

How the Tower plays

The guide is blunt about the early game: "Low-level Tower armies aren't particularly effective. The Gremlin and Gargoyle are just too easy to kill," and the Stone Golem is too slow to catch shooters, so the low levels are "best used as support troops" (p.156). From level 4 the town turns strong: Mages and Arch Magi shoot and fight hand to hand, and upgrading Gremlins and Giants gives the Tower three ranged attackers. The guide's full army has two flyers (Master Genie and Obsidian Gargoyle), "a good multipurpose ground troop (Naga Queen), and a defender for your ranged attackers (Iron Golem)": "Toss in a good spellcaster to lead them, and you have an army capable of dealing massive long-range damage" (p.156). More on fighting is on Combat.

Quick Save's town ranking puts the Tower fifth of nine and calls it "one of the best all-rounders": it praises the flying Gargoyles, the Mages, which lower the cost of combat spells, and above all the Titan, the only level 7 creature that shoots, which it gives as "the main reason I choose Tower". That is Quick Save's opinion, not the official guide's.

The Tower in the campaigns

The Tower is the town of Bracada, the land of wizards that, with the elves of AvLee, helps Queen Catherine retake Steadwick in The Restoration of Erathia (Wikipedia). In Armageddon's Blade, the Wizard Dracon leads Dragon Slayer, training against a Crystal Dragon to hunt "the greatest dragon to ever live, the Azure Dragon" (AB manual, p.10). The Shadow of Death is framed as a letter from Yog, son of a genie and a barbarian, to the Wizards of Bracada (SoD manual, pp.4-5). The full stories are on Campaigns.

The Tower in the Remake

Ubisoft says the Heroes of Might and Magic 3 Remake will have "all factions" from day one and covers the original game and both expansions (Ubisoft on Steam, Aug 27, 2026). It has not named the Tower in its posts or listed changes to it, as of Oct 21, 2026.

Frequently asked questions

What are the Tower units in Heroes 3? In Heroes of Might and Magic 3 the Tower recruits Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, which upgrade to Master Gremlins, Obsidian Gargoyles, Iron Golems, Arch Magi, Master Genies, Naga Queens and Titans.

How strong is the Titan in Heroes 3? In The Restoration of Erathia the Titan has 24 attack, 24 defense, 300 health and speed 11, deals 40-60 damage with 24 shots, and does 150% damage to Black Dragons; it costs 5,000 gold and 2 gems.

Is the Tower the most expensive town in Heroes 3? Yes: the official Heroes 3 strategy guide calls the Tower "the game's most expensive town", needing a lot of gems and gold.

What does the Library do in Heroes 3? The Library, the Tower's own building in Heroes 3, adds one extra spell to every level of the town's Mage Guild.

What heroes belong to the Tower in Heroes 3? The Tower's heroes in Heroes 3 are Alchemists, the might class, and Wizards, the magic class, eight of each in the 1999 game, such as the Wizard Solmyr with his Chain Lightning specialty.

What is the Tower's Grail building in Heroes 3? The Tower's Grail building in Heroes 3 is the Skyship, which gives the garrison hero +15 Knowledge during a siege on top of +50% creature growth and 5,000 gold a day.

Sources

Moments

Heroes of Might and Magic III Remake - Gameplay Overview Trailer

Ubisoft

  1. The Tower's best-known hero leads the heroes segment of the Remake's gameplay overview: "Solmyr, feared for his…

Heroes of Might and Magic III: Ranking the Town Factions

Quick Save

  1. Quick Save's town ranking puts the Tower fifth of nine and calls it "one of the best all-rounders": it praises the…

Photos

A gleaming town of white and gold towers, domes and spires among snow-covered mountains and blue sky. Below is a purple panel titled Mystos with creature portraits and gold 2000.

See also

About this page

Last updated Oct 21, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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