Tower
The Tower is the wizards' town of Heroes of Might and Magic 3, a good town native to snow whose heroes are the Alchemist (might) and the Wizard (magic); it recruits Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, each with an upgrade, and is known for the Titan, its Library and being the most expensive town to build.
The Tower is the wizards' town of Bracada in Heroes of Might and Magic 3: native to snow, led by Alchemists (heroes of might) and Wizards (heroes of magic), and recruiting Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, which upgrade to Master Gremlins, Obsidian Gargoyles, Iron Golems, Arch Magi, Master Genies, Naga Queens and Titans. The official strategy guide calls it "the game's most expensive town" and, thanks to its Library and Wall of Knowledge, "the best spellcaster support center the game has to offer"; fully upgraded it has three ranged attackers, "more than any other town". It is one of the eight towns of the 1999 game, The Restoration of Erathia.
Quick facts
| Alignment | Good (Bracada helps Catherine's Erathia in the campaigns) |
| Native terrain | Snow |
| Hero classes | Alchemist (might), Wizard (magic) |
| Level 7 creature | Giant, upgraded to Titan |
| Grail building | Skyship: +15 Knowledge for the garrison hero in a siege |
| Mage Guild | Up to level V |
| Resource Silo | 1 gem a day |
| Blacksmith sells | Ammo Cart |
| Special buildings | Library, Lookout Tower, Wall of Knowledge, Sculptor's Wings, Artifact Merchants |
Sources for the table: the official guide's town chapter, pp.107-111 and 119, and its terrain table, pp.165-166.
Tower creatures
The numbers below are The Restoration of Erathia's, from the official strategy guide, pp.119 and 153-156: attack, defense, damage, health, speed in hexes, weekly growth of the basic dwelling, and cost. The Shadow of Death manual lists no changes to Tower creatures (SoD manual, pp.24-25).
| Level | Creature | Attack | Defense | Damage | Health | Speed | Growth | Cost (gold) |
|---|---|---|---|---|---|---|---|---|
| 1 | Gremlin | 3 | 3 | 1-2 | 4 | 4 | 16 | 30 |
| 1 | Master Gremlin | 4 | 4 | 1-2 | 4 | 5 | 16 | 40 |
| 2 | Stone Gargoyle | 6 | 6 | 2-3 | 16 | 6 (flies) | 9 | 130 |
| 2 | Obsidian Gargoyle | 7 | 7 | 2-3 | 16 | 9 (flies) | 9 | 160 |
| 3 | Stone Golem | 7 | 10 | 4-5 | 30 | 3 | 6 | 150 |
| 3 | Iron Golem | 9 | 10 | 4-5 | 35 | 3 | 6 | 200 |
| 4 | Mage | 11 | 8 | 7-9 | 25 | 5 | 4 | 350 |
| 4 | Arch Mage | 12 | 9 | 7-9 | 30 | 7 | 4 | 450 |
| 5 | Genie | 12 | 12 | 13-16 | 40 | 7 (flies) | 3 | 550 |
| 5 | Master Genie | 12 | 12 | 13-16 | 40 | 11 (flies) | 3 | 600 |
| 6 | Naga | 16 | 13 | 20 | 110 | 5 | 2 | 1,100 |
| 6 | Naga Queen | 16 | 13 | 30 | 110 | 7 | 2 | 1,600 |
| 7 | Giant | 19 | 16 | 40-60 | 150 | 7 | 1 | 2,000 + 1 gem |
| 7 | Titan | 24 | 24 | 40-60 | 300 | 11 | 1 | 5,000 + 2 gems |
Master Gremlins gain a ranged attack with 8 shots, which Gremlins lack (p.153).
Gargoyles fly; the Sculptor's Wings add 4 a week to their Parapet (pp.119, 153).
Golems take only part of the damage spells do to them: 50% for Stone Golems and 25% for Iron Golems. Both are immune to poison and to Mirth, Sorrow, Frenzy, Berserk, Hypnotize and Forgetfulness (p.154).
Mages and Arch Magi shoot with no penalty in hand-to-hand fighting, and while either is on the field the hero's spells cost 2 fewer points. Arch Magi shoot through castle walls, which the guide says makes them "a great siege attacker" (pp.154, 156).
Genies do 150% damage to the Inferno's Efreet, and Master Genies can cast a random beneficial spell at Power 3 on an ally (p.155).
Nagas are never struck back when they attack (p.155).
Giants and Titans are immune to the mind spells Mirth, Sorrow, Frenzy, Berserk, Hypnotize and Forgetfulness. Titans gain a ranged attack with 24 shots, suffer no penalty when fighting adjacent enemies, and do 150% damage to the Dungeon's Black Dragons (p.156). Every creature's full entry is on Creatures.
Tower heroes
The Tower's two classes, from the official guide (pp.28-29 and 58-59); each has eight heroes in the 1999 game (Heroes):
| Class | Type | Starting Attack / Defense / Power / Knowledge | Most offered skills |
|---|---|---|---|
| Alchemist | Might | 1 / 1 / 2 / 2 | Learning, then a mix |
| Wizard | Magic | 0 / 0 / 2 / 3 | Wisdom and Intelligence, then Scholar, Mysticism, Sorcery, First Aid |
"In theory, Alchemists are the Heroes of might associated with tower towns," the guide writes, but their Power and Knowledge start higher than their Attack and Defense, so it advises giving them "a mix of spellcasting and combat skills" (p.28). Wizards start with 3 Knowledge, which the guide says gives them "more staying ability than any other Spellcaster" at early levels, and have the best chance of advancing Air Magic (p.58).
- Alchemists: Fafner (Nagas), Iona (Genies), Neela (Armorer), Piquedram (Gargoyles), Josephine (Golems), Rissa (+1 mercury a day), Thane (Genies), Torosar (Ballista) (p.29).
- Wizards: Aine (+350 gold a day), Astral (Hypnotize), Cyra (Haste), Daremyth (Fortune), Halon (Mysticism), Serena (Eagle Eye), Solmyr (Chain Lightning), Theodorus (Magi) (p.59).
- Dracon, a Wizard added in Armageddon's Blade, upgrades Monks, Zealots, Magi and Arch Magi to Enchanters, neutral spellcasters of the expansions (AB manual, pp.9-10).
The Tower's best-known hero leads the heroes segment of the Remake's gameplay overview: "Solmyr, feared for his mastery of chain lightning could turn the tide of combat in an instant." In the 1999 game Solmyr is a Wizard whose specialty is the Chain Lightning spell, cast with more effect as he gains levels (Prima, p.59).
Buildings and the Grail
The Tower's own buildings, from the guide (p.119):
- Library (needs Mage Guild I): one extra spell at every Mage Guild level (Spells and Magic).
- Lookout Tower: lifts the shroud far around the town.
- Wall of Knowledge: +1 Knowledge, once per hero.
- Sculptor's Wings: +4 Gargoyles a week.
- Artifact Merchants (10,000 gold): buy and sell artifacts, a building only the Tower and the Dungeon have in the 1999 game (p.108).
The guide warns that "creature generator development can be a bit dicey": the Golem Factory upgrade and every dwelling from level 4 up need precious resources rather than wood and ore, and Giants and Titans cost gems to recruit. Its Resource Silo gives 1 gem a day (p.109). Its advice: "If you can protect your Tower from upstart neighbors, it's a great town for the long-haul game" (p.119). Elsewhere it lists the Tower with the Necropolis as towns that are "difficult to build when resources are scarce" (p.5). The Tower's Grail building, the Skyship, gives the garrison hero +15 Knowledge during a siege, besides the +50% creature growth and 5,000 gold a day every Grail building gives (p.111). General building advice is on Town Build Order.
How the Tower plays
The guide is blunt about the early game: "Low-level Tower armies aren't particularly effective. The Gremlin and Gargoyle are just too easy to kill," and the Stone Golem is too slow to catch shooters, so the low levels are "best used as support troops" (p.156). From level 4 the town turns strong: Mages and Arch Magi shoot and fight hand to hand, and upgrading Gremlins and Giants gives the Tower three ranged attackers. The guide's full army has two flyers (Master Genie and Obsidian Gargoyle), "a good multipurpose ground troop (Naga Queen), and a defender for your ranged attackers (Iron Golem)": "Toss in a good spellcaster to lead them, and you have an army capable of dealing massive long-range damage" (p.156). More on fighting is on Combat.
Quick Save's town ranking puts the Tower fifth of nine and calls it "one of the best all-rounders": it praises the flying Gargoyles, the Mages, which lower the cost of combat spells, and above all the Titan, the only level 7 creature that shoots, which it gives as "the main reason I choose Tower". That is Quick Save's opinion, not the official guide's.
The Tower in the campaigns
The Tower is the town of Bracada, the land of wizards that, with the elves of AvLee, helps Queen Catherine retake Steadwick in The Restoration of Erathia (Wikipedia). In Armageddon's Blade, the Wizard Dracon leads Dragon Slayer, training against a Crystal Dragon to hunt "the greatest dragon to ever live, the Azure Dragon" (AB manual, p.10). The Shadow of Death is framed as a letter from Yog, son of a genie and a barbarian, to the Wizards of Bracada (SoD manual, pp.4-5). The full stories are on Campaigns.
The Tower in the Remake
Ubisoft says the Heroes of Might and Magic 3 Remake will have "all factions" from day one and covers the original game and both expansions (Ubisoft on Steam, Aug 27, 2026). It has not named the Tower in its posts or listed changes to it, as of Oct 21, 2026.
Frequently asked questions
What are the Tower units in Heroes 3? In Heroes of Might and Magic 3 the Tower recruits Gremlins, Stone Gargoyles, Stone Golems, Mages, Genies, Nagas and Giants, which upgrade to Master Gremlins, Obsidian Gargoyles, Iron Golems, Arch Magi, Master Genies, Naga Queens and Titans.
How strong is the Titan in Heroes 3? In The Restoration of Erathia the Titan has 24 attack, 24 defense, 300 health and speed 11, deals 40-60 damage with 24 shots, and does 150% damage to Black Dragons; it costs 5,000 gold and 2 gems.
Is the Tower the most expensive town in Heroes 3? Yes: the official Heroes 3 strategy guide calls the Tower "the game's most expensive town", needing a lot of gems and gold.
What does the Library do in Heroes 3? The Library, the Tower's own building in Heroes 3, adds one extra spell to every level of the town's Mage Guild.
What heroes belong to the Tower in Heroes 3? The Tower's heroes in Heroes 3 are Alchemists, the might class, and Wizards, the magic class, eight of each in the 1999 game, such as the Wizard Solmyr with his Chain Lightning specialty.
What is the Tower's Grail building in Heroes 3? The Tower's Grail building in Heroes 3 is the Skyship, which gives the garrison hero +15 Knowledge during a siege on top of +50% creature growth and 5,000 gold a day.
Sources
- Heroes of Might and Magic III: Prima's Official Strategy Guide, Prima Publishing, 1999, pp.5, 28-29, 58-59, 107-111, 119, 153-156, 165-166
- Heroes of Might and Magic III: The Shadow of Death user manual, The 3DO Company, 2000, pp.4-5, 24-25
- Heroes of Might and Magic III: Armageddon's Blade manual, The 3DO Company, 1999, pp.9-10
- Heroes of Might and Magic III, Wikipedia, revision of Oct 19, 2026
- Heroes of Might and Magic III Remake news, Ubisoft on Steam, Aug 27, 2026
- Heroes of Might and Magic III Remake - Gameplay Overview Trailer, Ubisoft, Aug 26, 2026 (video)
- Heroes of Might and Magic III: Ranking the Town Factions, Quick Save, Jun 7, 2018 (video)
Moments
Heroes of Might and Magic III Remake - Gameplay Overview Trailer
Ubisoft
Heroes of Might and Magic III: Ranking the Town Factions
Quick Save
Photos
See also
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CreaturesEach of Heroes of Might and Magic 3's nine towns recruits seven levels of creatures, each with one upgrade (126 town creatures in the Complete game), plus neutral creatures found on the map such as golems and the Azure Dragon. Level 7 is the Archangel, Gold Dragon, Titan, Arch Devil, Ghost Dragon, Black Dragon, Ancient Behemoth, Chaos Hydra and Phoenix. -
HeroesHeroes of Might and Magic 3 has 16 hero classes with 8 heroes each (128 in all), a might class and a magic class for each of the eight towns of 1999, and Armageddon's Blade adds two more with the Conflux. Every hero has a specialty, four primary skills (Attack, Defense, Power, Knowledge) and room for eight secondary skills, and costs 2,500 gold in a Tavern. -
Armageddon's BladeArmageddon's Blade is the first expansion for Heroes of Might and Magic 3, released Sep 29, 1999, which added the Conflux town of elementals, six campaigns, 38 new maps and the random map generator. It is included in the Complete edition but not in the HD Edition.
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Spells and MagicHeroes of Might and Magic 3 spells belong to four schools (Air, Earth, Fire and Water) and five levels, and are either combat or adventure spells. Heroes learn them in Mage Guilds (Wisdom is needed above level 2) and cast them with spell points, 10 per point of Knowledge, while Power and the school skills make them stronger. -
Town Build OrderThe official guide's fastest build order in Heroes of Might and Magic 3 is Town Hall, Mage Guild I, Blacksmith, Marketplace, City Hall, Citadel, Castle and Capitol on days 1 to 8, which reaches 4,000 gold a day on Day 1 of Week 2; its safer "balanced" order puts two creature dwellings and the Citadel before the Mage Guild. -
CombatBattles in Heroes of Might and Magic 3 are fought on a 15 x 10 hex grid where each creature stack moves in order of Speed and attacks, shoots, waits or defends, while each hero casts one spell a round; morale can grant an extra turn, luck extra damage, and sieges add walls, arrow towers and a moat.