Heroes of Might and Magic 3 Remake: Dec 2027Not announced: our best guess from Ubisoft's "2027" window.
Best guessUbisoft has said only "2027" for the Remake (on every store page and in its Aug 25, 2026 reveal), with a Closed Playtest in November 2026 and four monthly feature cycles on its Oct 7, 2026 roadmap still to run; with no month, quarter or price announced, we count to the end of the announced year. Ubisoft on Steam

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Dungeon

The Dungeon is Heroes of Might and Magic 3's underground town of the evil side, home to Overlords and Warlocks, recruiting Troglodytes, Harpies, Beholders, Medusas, Minotaurs, Manticores and Red Dragons, which upgrade to Black Dragons immune to all spells. It is slow and sulfur hungry to build but, in the official guide's words, produces strong armies and is a great support center for spellcasters.

The Dungeon is the subterranean town of Heroes of Might and Magic 3: home of the Overlord (might) and the Warlock (magic), it recruits Troglodytes, Harpies, Beholders, Medusas, Minotaurs, Manticores and Red Dragons, each with an upgrade, up to the Black Dragon, which is immune to all spells. The official strategy guide calls it "an expensive town to complete" that "requires a heroic quantity of sulfur", best suited to longer games: slow to start, but once running it produces strong armies and is a great support center for spellcasters (Prima's Official Strategy Guide, p.113). It is one of the nine Towns, and its warlords of Nighon are among Queen Catherine's enemies in the 1999 story.

A town built inside a dark cave, with golden-lit towers, arches and pools. Below is a purple panel titled Darkhold with creature portraits, gold 4000 and a hero portrait followed by six creature portraits.
The Dungeon town of Darkhold: torch-lit halls and towers carved into a dark cavern, above the town's purple panel with its creatures and a visiting hero's army of Dungeon creatures in an official Steam store screenshot of the Heroes of Might and Magic 3 Complete Edition. Ubisoft

Quick facts

Side Evil (its heroes fight in the evil campaign Dungeons and Devils)
Native terrain Subterranean
Might hero class Overlord (Attack 2, Defense 2, Power 1, Knowledge 1)
Magic hero class Warlock (Attack 0, Defense 0, Power 3, Knowledge 2)
Level 7 creature Red Dragon, upgrades to Black Dragon
Grail building Guardian of Earth: +12 Power for the garrison hero in a siege
Mage Guild Up to level 5
Special buildings Academy of Battle Scholars, Mana Vortex, Portal of Summoning, Mushroom Rings, Artifact Merchants
Resource Silo 1 sulfur a day
Blacksmith Ballista

All numbers on this page come from the official guide to The Restoration of Erathia (Prima's Official Strategy Guide, 1999); The Shadow of Death's 2000 stat update changed no Dungeon creature (The Shadow of Death manual, p.24).

Dungeon creatures

Each cell gives the base creature, then its upgrade. Speed is in hexes a round; growth is per week from the base dwelling, before a Citadel, Castle or Grail adds to it (Prima, pp.130-133).

Level Creature Upgrade Attack Defense Damage Health Speed Growth Cost (gold)
1 Troglodyte Infernal Troglodyte 4 / 5 3 / 4 1-3 5 / 6 4 / 5 14 50 / 65
2 Harpy Harpy Hag 6 / 6 5 / 6 1-4 14 6 / 9 8 130 / 170
3 Beholder Evil Eye 9 / 10 7 / 8 3-5 22 5 / 7 7 250 / 280
4 Medusa Medusa Queen 9 / 10 9 / 10 6-8 25 / 30 5 / 6 4 300 / 330
5 Minotaur Minotaur King 14 / 15 12 / 15 12-20 50 6 / 8 3 500 / 575
6 Manticore Scorpicore 15 / 16 13 / 14 14-20 80 7 / 11 2 850 / 1,050
7 Red Dragon Black Dragon 19 / 25 19 / 25 40-50 180 / 300 11 / 15 1 2,500 / 4,000, each + 1 sulfur

Troglodytes are immune to Blind; Norovo, in his Dungeon overview, adds that being eyeless also makes them immune to the stone gaze of Medusas and Basilisks. Harpies swoop: they fly out, strike and return to the hex they started from, and the Harpy Hag's attack cannot be counterstruck. Beholders and Evil Eyes are shooters (12 and 24 shots) with no hand-to-hand penalty, so they fight in melee at full damage (Prima, pp.130-131).

Medusas shoot too (4 shots, 8 for the Queen) and have Petrify: a 20 percent chance to freeze the target for three rounds or until it is attacked, and an attack on a petrified stack does 50 percent damage. Minotaurs carry +1 morale. Manticores and Scorpicores fly and Paralyze their targets, binding them to the ground (Prima, pp.132-133).

In the Remake's gameplay overview, the narrator sends "spell resistant Black Dragons" through packed lines after an Armageddon, and the clip shows dragons fighting on a sand battlefield. In the 1999 game, Red Dragons fly and are immune to spells below level 3. Black Dragons are immune to all spells and do 150 percent damage to Giants, the Tower's level 7 creatures (Prima, p.133). The Titan returns the grudge, with 150 percent damage to Black Dragons (Prima, p.156). See Creatures for every town's line-up side by side.

How the Dungeon army plays

The guide is frank that Dungeon armies "aren't particularly effective at low levels": the Troglodyte is too slow to attack, the Beholder works best as a shooter, and Harpies "are just too easily slain", so it advises upgrading the Harpy Loft as soon as possible, because the Harpy Hag's unanswerable, longer-range swoop keeps it out of trouble (Prima, p.133).

Higher up, Medusas and Manticores give two ways to disable enemy stacks. The guide's tactic is divide and conquer: petrify a stack, switch to an active enemy, ignore the frozen one for its three rounds, then set up a gang attack for when it wakes. Since the Dungeon's shooters suffer no melee penalty, they can also join gang attacks as ground troops. The full army is "pretty awesome", the guide says: every upgraded melee creature is fast enough, and although the Black Dragon cannot fly the whole battlefield in one move, using Wait lets it reach any enemy that steps forward (Prima, p.134). Waiting, gang attacks and counterstrikes are explained on Combat.

Norovo agrees the line-up leans on its dragons: he grades it "a low b or a high c", calls it one of the frailest and lowest average damage line-ups of all towns, and gives it a B only because of the big starting stack of Troglodytes and its fast creatures.

His verdict on the whole town is an A: strong, "but not necessarily a beginner-friendly one", since it is easy to waste the Mana Vortex or the Portal of Summoning or to fail to plan the route to Black Dragons.

Quick Save's 2018 ranking of the nine towns, an opinion piece, puts the Dungeon fourth, praising the Harpies that strike without retaliation, the Black Dragon as "the coolest looking unit in the game" and the Portal of Summoning, while noting the town is "quite costly".

Heroes

The Overlord is the Dungeon's hero of might. Attack leads, Defense follows closely, and Tactics is the class's most likely secondary skill, then Leadership, Offense, Artillery, Ballistics and Logistics; the guide calls Tactics, Leadership and Offense together "a devastating first couple of combat rounds" (Prima, p.50). It names the Overlord the best high-level general of all classes (Prima, p.60), and Norovo also calls the Overlord one of the best classes in the game, likely to raise Attack and to be offered Tactics, Offense and Logistics.

The Warlock is, in the guide's words, the game's "most highly specialized" magic user: the highest starting Power of any class, Sorcery and Wisdom as its main skills, and Earth and Fire Magic as its likeliest schools. Warlocks are weak before they have a full spell book, so the guide advises leveling them quickly (Prima, p.54), and it names the Warlock the best spellcaster in the game (Prima, p.60). Norovo disagrees: he rates the Warlock one of the worst classes as a main hero, unlikely to gain Attack and Defense and often offered Scholar, Eagle Eye and Mysticism, though strong in Earth Magic. Spells and schools are on Spells and Magic.

Class Heroes and specialties (Prima, pp.51, 55)
Overlord Ajit (Beholders), Arlach (Ballista), Dace (Minotaurs), Damacon (+350 gold a day), Gunnar (Logistics), Lorelei (Harpies), Shakti (Troglodytes), Synca (Manticores)
Warlock Alamar (Resurrection), Darkstorn (Stone Skin), Deemer (Meteor Shower), Geon (Eagle Eye), Jaegar (Mysticism), Jeddite (Resurrection), Malekith (Sorcery), Sephinroth (+1 crystal a day)

Norovo's picks among these are Gunnar, whose Logistics lets a main hero travel much further on large maps and who also starts with Tactics, and Shakti, who starts with a huge stack of Troglodytes; for a Warlock main he suggests Jeddite, who starts with Resurrection.

Armageddon's Blade added the campaign hero Mutare, "a young ambitious female overlord" of Nighon; "All Dragons under Mutare's command receive +5 Attack and +5 Defense" (Armageddon's Blade manual, pp.9-11). All heroes are compared on Heroes.

Buildings and the Grail

The Dungeon has the usual halls, fort, tavern, marketplace and Mage Guild up to level 5, and these buildings of its own (Prima, p.113):

Building Cost Effect
Academy of Battle Scholars 1,000 gold, 5 wood, 5 ore 1,000 experience for each visiting hero, once per hero
Mana Vortex 1,000 gold Temporarily doubles a visiting hero's spell points (needs Mage Guild I)
Portal of Summoning 2,500 gold, 5 ore Recruit creatures from a random flagged creature dwelling on the map
Mushroom Rings 1,000 gold +7 Troglodytes a week
Artifact Merchants 10,000 gold Buy and sell artifacts (only the Tower and the Dungeon have it, p.108)

The cost the guide warns about is at the top: the Dragon Cave takes 15,000 gold, 15 wood, 15 ore and 20 sulfur and needs Mage Guild II, the Labyrinth and the Manticore Lair; the upgraded Dragon Cave costs the same again and needs Mage Guild III. The guide calls it "one of the most expensive level 7 creature generators in the game" (Prima, p.113). The Resource Silo's daily sulfur helps (p.109). The order to build in is covered on Town Build Order.

Norovo calls the Mana Vortex "one of the best unique buildings in the game" because it doubles spell points at once, but warns that it works once a week and that a hero in the town's garrison slot claims it instead of the visiting hero.

He finds the Portal of Summoning "always useful": scout for a Dragon Cave before flagging low-level dwellings, since each one you flag dilutes the pool it picks from, and with a flagged Dragon Cave one town can get up to five dragons a week.

The Dungeon's Grail building is the Guardian of Earth: like every Grail structure it adds 50 percent creature production in its town and 5,000 gold a day, and it gives the hero garrisoned there +12 Power during a siege (Prima, p.111). Fighting on subterranean ground gives Dungeon creatures +1 Attack, Defense and Speed (Prima, pp.165-166).

In the campaigns

The Dungeon Overlords of Nighon sack Steadwick together with the Kreegans of Eeofol at the start of the story (Wikipedia). In the evil campaign Dungeons and Devils, the Groundbreaking map starts the player with a single Dungeon on the subterranean level, and its heroes are mostly Overlords and Warlocks, who can carry over into Steadwick's Fall; the guide's pick of starting bonus there is the Academy of Battle Scholars, for an instant level for every hero hired (Prima, pp.297-301). Armageddon's Blade's Dragon's Blood follows Mutare's war against her neighbor Ordwald for a vial that "will transform a human into a powerful sentient dragon" (Armageddon's Blade manual, pp.9-11), and in The Shadow of Death's Specter of Power, Sandro is helped by "the greedy Dungeon Overlords" (The Shadow of Death manual, p.16). The whole story is on Campaigns.

In the Remake

In the Remake's gameplay overview, Ubisoft says each of the "nine unique faction towns" has its own buildings, powers and line-up of creatures, and says every faction will be playable from day one in the Remake (Ubisoft on Steam, Aug 27, 2026), which rebuilds the original and both expansions in 3D for 2027. Ubisoft has not shown the Dungeon's town screen or detailed changes to its creatures, as of Oct 21, 2026; its Oct 7, 2026 roadmap says the team has "begun refining several creature models" after feedback on their designs (Ubisoft on Steam).

A top-down sandy landscape with rocky outcrops, ruins, small buildings and a gray town in the middle reached by a road. The right side shows a minimap, a hero portrait and a town panel titled Darkhold.
A Dungeon town on a sand map, ringed by rocks, ruins and huts, with the hero and town panels at right in an official Steam store screenshot of the Heroes of Might and Magic 3 Complete Edition. Ubisoft

Frequently asked questions

What are the Dungeon units in Heroes 3? The Dungeon in Heroes of Might and Magic 3 recruits Troglodytes, Harpies, Beholders, Medusas, Minotaurs, Manticores and Red Dragons, which upgrade to Infernal Troglodytes, Harpy Hags, Evil Eyes, Medusa Queens, Minotaur Kings, Scorpicores and Black Dragons.

How strong is the Black Dragon in Heroes 3? The Black Dragon in Heroes of Might and Magic 3 has 25 Attack, 25 Defense, 40-50 damage, 300 health and speed 15, is immune to all spells and does 150 percent damage to Giants, according to the official strategy guide. It costs 4,000 gold and 1 sulfur, and the Dungeon grows one a week.

What is the difference between the Overlord and the Warlock? In Heroes of Might and Magic 3 the Overlord is the Dungeon's might hero, strong in Attack, Defense and Tactics, and the Warlock is its magic hero, with the highest starting Power of any class. The official guide names the Overlord the best high-level general and the Warlock the best spellcaster.

Why is the Dungeon expensive to build? The Dungeon in Heroes of Might and Magic 3 needs a lot of sulfur: its Dragon Cave and upgraded Dragon Cave each cost 15,000 gold, 15 wood, 15 ore and 20 sulfur, and Red and Black Dragons each cost 1 sulfur to recruit.

What is the Dungeon's Grail building? The Dungeon's Grail building in Heroes of Might and Magic 3 is the Guardian of Earth, which adds 50 percent creature production and 5,000 gold a day and gives the garrison hero +12 Power during a siege.

What is the Dungeon's native terrain? The Dungeon's native terrain in Heroes of Might and Magic 3 is subterranean, where its creatures get +1 Attack, Defense and Speed.

Sources

Moments

Heroes 3: DUNGEON Town Overview / Strategy Guide

Norovo

  1. Troglodytes are immune to Blind; Norovo, in his Dungeon overview, adds that being eyeless also makes them immune to…
  2. Medusas shoot too (4 shots, 8 for the Queen) and have Petrify: a 20 percent chance to freeze the target for three…
  3. The guide is frank that Dungeon armies "aren't particularly effective at low levels": the Troglodyte is too slow to…
  4. Norovo agrees the line-up leans on its dragons: he grades it "a low b or a high c", calls it one of the frailest and…
  5. His verdict on the whole town is an A: strong, "but not necessarily a beginner-friendly one", since it is easy to…
  6. The Overlord is the Dungeon's hero of might. Attack leads, Defense follows closely, and Tactics is the class's most…
  7. The Warlock is, in the guide's words, the game's "most highly specialized" magic user: the highest starting Power of…
  8. Norovo's picks among these are Gunnar, whose Logistics lets a main hero travel much further on large maps and who also…
  9. The Dungeon has the usual halls, fort, tavern, marketplace and Mage Guild up to level 5, and these buildings of its…
  10. The cost the guide warns about is at the top: the Dragon Cave takes 15,000 gold, 15 wood, 15 ore and 20 sulfur and…
  11. Norovo calls the Mana Vortex "one of the best unique buildings in the game" because it doubles spell points at once…
  12. He finds the Portal of Summoning "always useful": scout for a Dragon Cave before flagging low-level dwellings, since…

Heroes of Might and Magic III Remake - Gameplay Overview Trailer

Ubisoft

  1. In the Remake's gameplay overview, the narrator sends "spell resistant Black Dragons" through packed lines after an…
  2. In the Remake's gameplay overview, Ubisoft says each of the "nine unique faction towns" has its own buildings, powers…

Heroes of Might and Magic III: Ranking the Town Factions

Quick Save

  1. Quick Save's 2018 ranking of the nine towns, an opinion piece, puts the Dungeon fourth, praising the Harpies that…

Photos

A town built inside a dark cave, with golden-lit towers, arches and pools. Below is a purple panel titled Darkhold with creature portraits, gold 4000 and a hero portrait followed by six creature portraits.A top-down sandy landscape with rocky outcrops, ruins, small buildings and a gray town in the middle reached by a road. The right side shows a minimap, a hero portrait and a town panel titled Darkhold.

See also

About this page

Last updated Oct 21, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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