Gameplay
9 Heroes of Might and Magic 3 pages in Gameplay.
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Adventure MapThe adventure map is where Heroes of Might and Magic 3 heroes travel each day, flag mines for the seven resources (Wood, Ore, Mercury, Sulfur, Crystal, Gems and Gold), visit buildings, fight guards and wandering monsters, and dig for the Grail with the Puzzle Map that Obelisks reveal. -
ArtifactsArtifacts in Heroes of Might and Magic 3 are items a hero must wear in a body slot (head, neck, shoulders, torso, right hand, left hand, feet, rings and miscellaneous) to use, with an unlimited backpack for the rest; they raise skills, give spells, gold or resources, or change the rules of battle. The Shadow of Death added combination artifacts and a fifth miscellaneous slot.
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CombatBattles in Heroes of Might and Magic 3 are fought on a 15 x 10 hex grid where each creature stack moves in order of Speed and attacks, shoots, waits or defends, while each hero casts one spell a round; morale can grant an extra turn, luck extra damage, and sieges add walls, arrow towers and a moat. - Combination ArtifactsThe Shadow of Death added 12 combination artifacts to Heroes of Might and Magic 3, from the Angelic Alliance to the Cornucopia, each assembled when one hero has all its pieces equipped. The combined artifact keeps every piece's bonus, adds a power of its own, and can be taken apart again.
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CreaturesEach of Heroes of Might and Magic 3's nine towns recruits seven levels of creatures, each with one upgrade (126 town creatures in the Complete game), plus neutral creatures found on the map such as golems and the Azure Dragon. Level 7 is the Archangel, Gold Dragon, Titan, Arch Devil, Ghost Dragon, Black Dragon, Ancient Behemoth, Chaos Hydra and Phoenix. -
HeroesHeroes of Might and Magic 3 has 16 hero classes with 8 heroes each (128 in all), a might class and a magic class for each of the eight towns of 1999, and Armageddon's Blade adds two more with the Conflux. Every hero has a specialty, four primary skills (Attack, Defense, Power, Knowledge) and room for eight secondary skills, and costs 2,500 gold in a Tavern. -
MapsHeroes of Might and Magic 3 ships with stand-alone scenario maps in four sizes (Small 36 x 36, Medium 72 x 72, Large 108 x 108 and Extra Large 144 x 144 tiles, each with an optional underground level), a map editor, and since Armageddon's Blade a random map generator and campaign editor; players have made thousands more maps. -
Secondary SkillsA Heroes of Might and Magic 3 hero can learn up to eight of 28 secondary skills, from Archery to Wisdom, each at Basic, Advanced and Expert level. Skills are chosen from two offers at every level-up, or learned at Witch Huts, Universities and other map buildings; the official guide calls Wisdom a must for spellcasters.
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Spells and MagicHeroes of Might and Magic 3 spells belong to four schools (Air, Earth, Fire and Water) and five levels, and are either combat or adventure spells. Heroes learn them in Mage Guilds (Wisdom is needed above level 2) and cast them with spell points, 10 per point of Knowledge, while Power and the school skills make them stronger.